using System; using WingsEmu.Game._packetHandling; using WingsEmu.Game.Inventory; namespace WingsEmu.Game.Bazaar.Events; public class BazaarItemAddEvent : PlayerEvent { public InventoryItem InventoryItem { get; init; } public short Amount { get; init; } public DateTime ExpiryDate { get; init; } public short DayExpiryAmount { get; init; } public long PricePerItem { get; init; } public long Tax { get; init; } public bool UsedMedal { get; init; } public bool IsPackage { get; init; } }