// WingsEmu // // Developed by NosWings Team using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using PhoenixLib.DAL; using WingsAPI.Data.Drops; using WingsEmu.DTOs.BCards; using WingsEmu.DTOs.Skills; using WingsEmu.Packets.Enums.Battle; namespace WingsEmu.DTOs.NpcMonster; public class NpcMonsterDto : IIntDto { public short AmountRequired { get; set; } public AttackType AttackType { get; set; } public byte AttackUpgrade { get; set; } public byte BasicCastTime { get; set; } public short BasicCooldown { get; set; } public byte BasicRange { get; set; } public short BasicDashSpeed { get; set; } public short AttackEffect { get; set; } public short PermanentEffect { get; set; } public short DeathEffect { get; set; } public short BasicHitChance { get; set; } public short CloseDefence { get; set; } public short Concentrate { get; set; } public short CriticalChance { get; set; } public short CriticalRate { get; set; } public int DamageMaximum { get; set; } public int DamageMinimum { get; set; } public short DarkResistance { get; set; } public short DefenceDodge { get; set; } public byte DefenceUpgrade { get; set; } public short DistanceDefence { get; set; } public short DistanceDefenceDodge { get; set; } public byte Element { get; set; } public short ElementRate { get; set; } public short FireResistance { get; set; } public int HostilityType { get; set; } public int GroupAttack { get; set; } public int JobXp { get; set; } public byte Level { get; set; } public short LightResistance { get; set; } public short MagicDefence { get; set; } public int MaxHp { get; set; } public int MaxMp { get; set; } public string Name { get; set; } public byte NoticeRange { get; set; } public byte Race { get; set; } public byte RaceType { get; set; } public int RespawnTime { get; set; } public byte Speed { get; set; } public short VNumRequired { get; set; } public short WaterResistance { get; set; } public int Xp { get; set; } public bool IsPercent { get; set; } public int TakeDamages { get; set; } public int GiveDamagePercentage { get; set; } public int IconId { get; set; } public int SpawnMobOrColor { get; set; } public int SpriteSize { get; set; } public int CellSize { get; set; } public short MeleeHpFactor { get; set; } public short RangeDodgeFactor { get; set; } public short MagicMpFactor { get; set; } public bool CanWalk { get; set; } public bool CanBeCollected { get; set; } public bool CanBeDebuffed { get; set; } public bool CanBeCaught { get; set; } public bool DisappearAfterSeconds { get; set; } public bool DisappearAfterHitting { get; set; } public bool HasMode { get; set; } public bool DisappearAfterSecondsMana { get; set; } public bool OnDefenseOnlyOnce { get; set; } public bool CanRegenMp { get; set; } public bool CanBePushed { get; set; } public bool DamagedOnlyLastJajamaruSkill { get; set; } public sbyte MinimumAttackRange { get; set; } public byte WeaponLevel { get; set; } public byte ArmorLevel { get; set; } public byte WinfoValue { get; set; } public int CleanDamageMin { get; set; } public int CleanDamageMax { get; set; } public int CleanHitRate { get; set; } public int CleanMeleeDefence { get; set; } public int CleanRangeDefence { get; set; } public int CleanMagicDefence { get; set; } public int CleanDodge { get; set; } public int CleanHp { get; set; } public int CleanMp { get; set; } public byte MaxTries { get; set; } public short CollectionCooldown { get; set; } public byte CollectionDanceTime { get; set; } public bool TeleportRemoveFromInventory { get; set; } public bool ModeIsHpTriggered { get; set; } public byte ModeLimiterType { get; set; } public short ModeRangeTreshold { get; set; } public short ModeCModeVnum { get; set; } public short ModeHpTresholdOrItemVnum { get; set; } public short MidgardDamage { get; set; } public bool HasDash { get; set; } public int BaseXp { get; set; } public int BaseJobXp { get; set; } public bool DropToInventory { get; set; } public List Drops { get; set; } = new(); public List Skills { get; set; } = new(); public List BCards { get; set; } = new(); public List ModeBCards { get; set; } = new(); /// /// VNUM in client files /// [Key] [DatabaseGenerated(DatabaseGeneratedOption.None)] public int Id { get; set; } }