using YamlDotNet.Serialization; namespace WingsEmu.Plugins.BasicImplementations.ServerConfigs.ImportObjects.Npcs; public class MapNpcObject { [YamlMember(Alias = "mapNpcId", ApplyNamingConventions = true)] public int MapNpcId { get; set; } [YamlMember(Alias = "vnum", ApplyNamingConventions = true)] public int NpcMonsterVnum { get; set; } [YamlMember(Alias = "posX", ApplyNamingConventions = true)] public short PosX { get; set; } [YamlMember(Alias = "posY", ApplyNamingConventions = true)] public short PosY { get; set; } [YamlMember(Alias = "canAttack", ApplyNamingConventions = true)] public bool CanAttack { get; set; } [YamlMember(Alias = "hasGodMode", ApplyNamingConventions = true)] public bool HasGodMode { get; set; } = true; [YamlIgnore] public int MapId { get; set; } [YamlMember(Alias = "effectVnum", ApplyNamingConventions = true)] public int Effect { get; set; } [YamlMember(Alias = "effectDelay", ApplyNamingConventions = true)] public int EffectDelay { get; set; } [YamlMember(Alias = "dialogId", ApplyNamingConventions = true)] public int DialogId { get; set; } [YamlMember(Alias = "questDialogId", ApplyNamingConventions = true)] public int? QuestDialog { get; set; } [YamlMember(Alias = "directionFacing", ApplyNamingConventions = true)] public byte Direction { get; set; } [YamlMember(Alias = "canMove", ApplyNamingConventions = true)] public bool IsMoving { get; set; } [YamlMember(Alias = "isDisabled", ApplyNamingConventions = true)] public bool IsDisabled { get; set; } [YamlMember(Alias = "isSitting", ApplyNamingConventions = true)] public bool IsSitting { get; set; } [YamlMember(Alias = "customName", ApplyNamingConventions = true)] public string CustomName { get; set; } [YamlMember(Alias = "itemShop", ApplyNamingConventions = true)] public MapNpcShopObject ItemShop { get; set; } [YamlMember(Alias = "skillShop", ApplyNamingConventions = true)] public MapNpcShopObject SkillShop { get; set; } }