using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Revival; public class RevivalReviveEvent : PlayerEvent { public RevivalReviveEvent() { } public RevivalReviveEvent(RevivalType revivalType) => RevivalType = revivalType; public RevivalReviveEvent(RevivalType revivalType, ForcedType forced) { RevivalType = revivalType; Forced = forced; } public RevivalType RevivalType { get; set; } public ForcedType Forced { get; set; } } public enum RevivalType { TryPayRevival = 0, DontPayRevival = 1, TryPayArenaRevival = 2 } public enum ForcedType { NoForced, Forced, Reconnect, Act4SealRevival, HolyRevival }