// WingsEmu // // Developed by NosWings Team using System.Runtime.Serialization; namespace WingsEmu.Game.Configurations; [DataContract] public class GameRateConfiguration { [DataMember(EmitDefaultValue = true, IsRequired = true)] public int MobXpRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int JobXpRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int HeroXpRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int FairyXpRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int MateXpRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int PartnerXpRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int FamilyXpRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int ReputRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int MobDropRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int MobDropChance { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int GoldDropRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int GoldRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int GoldDropChance { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int GenericDropRate { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int GenericDropChance { get; set; } = 1; }