using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Bazaar.Events; public class BazaarItemChangePriceEvent : PlayerEvent { public BazaarItemChangePriceEvent(long bazaarItemId, long newPricePerItem, bool confirmed) { BazaarItemId = bazaarItemId; NewPricePerItem = newPricePerItem; Confirmed = confirmed; } public long BazaarItemId { get; } public long NewPricePerItem { get; } public bool Confirmed { get; } }