using WingsEmu.Game.Entities; using WingsEmu.Game.Helpers.Damages; namespace WingsEmu.Game.Battle; public class HitProcessable { public HitProcessable(IBattleEntity caster, IBattleEntity target, SkillCast skillCast, Position position) { Caster = caster; Target = target; SkillCast = skillCast; Position = position; } public IBattleEntity Caster { get; } public IBattleEntity Target { get; } public SkillCast SkillCast { get; } public Position Position { get; } }