using System.Threading.Tasks; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Useless; public class SnapPacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, SnapPacket packet) { //we can log when people are taking screenshots ingame so that we can determine if they are legit (at least in some scale) or fake } }