using System.Threading.Tasks; using WingsEmu.Game.Networking; using WingsEmu.Game.TimeSpaces.Events; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.ScriptedInstance; public class RSelPacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, RSelPacket packet) { await session.EmitEventAsync(new TimeSpaceSelectRewardEvent { SendRepayPacket = true }); } }