using System.Threading.Tasks; using WingsEmu.DTOs.Maps; using WingsEmu.Game._NpcDialog; using WingsEmu.Game._NpcDialog.Event; using WingsEmu.Game.Characters.Events; using WingsEmu.Game.Entities; using WingsEmu.Game.Networking; using WingsEmu.Packets.Enums; namespace WingsEmu.Plugins.BasicImplementations.NpcDialogs.Act4_Act5; public class Act4LeaveHandler : INpcDialogAsyncHandler { public NpcRunType[] NpcRunTypes => new[] { NpcRunType.ACT4_LEAVE }; public async Task Execute(IClientSession session, NpcDialogEvent e) { INpcEntity npcEntity = session.CurrentMapInstance.GetNpcById(e.NpcId); if (npcEntity == null) { return; } if (session.PlayerEntity.IsInRaidParty) { return; } if (session.PlayerEntity.TimeSpaceComponent.IsInTimeSpaceParty) { return; } if (!session.CurrentMapInstance.HasMapFlag(MapFlags.ACT_4)) { return; } await session.EmitEventAsync(new PlayerReturnFromAct4Event()); } }