using FluentValidation; using WingsAPI.Scripting.Object.Timespace; using WingsAPI.Scripting.Validator.Common; using WingsEmu.Game.Managers.StaticData; using WingsEmu.Game.Maps; namespace Plugin.TimeSpaces; public class STimeSpaceValidator : AbstractValidator { public STimeSpaceValidator(IMapManager mapManager, INpcMonsterManager npcManager, IItemsManager itemsManager) { RuleFor(x => x.Id).NotEmpty(); RuleFor(x => x.Maps).NotEmpty(); RuleFor(x => x.Spawn).SetValidator(new SLocationValidator()); RuleForEach(x => x.Maps).SetValidator(new SMapValidator(mapManager, npcManager, itemsManager)); } }