// WingsEmu // // Developed by NosWings Team using WingsEmu.Game.Items; using WingsEmu.Game.Maps; namespace WingsEmu.Game; public sealed class MonsterMapItem : MapItem { #region Instantiation public MonsterMapItem(short x, short y, GameItemInstance itemInstance, IMapInstance mapInstance, long ownerId = -1, bool isQuest = false) : base(x, y, isQuest, mapInstance) { OwnerId = ownerId; ItemInstance = itemInstance; } public override int Amount => ItemInstance.Amount; public override int ItemVNum => ItemInstance.ItemVNum; public long? OwnerId { get; } public override GameItemInstance GetItemInstance() => ItemInstance; #endregion }