using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Inventory.Event; public class InventoryPickUpItemEvent : PlayerEvent { public InventoryPickUpItemEvent(VisualType pickerVisualType, long pickerId, long dropId) { PickerVisualType = pickerVisualType; PickerId = pickerId; DropId = dropId; } public VisualType PickerVisualType { get; } public long PickerId { get; } public long DropId { get; } }