// WingsEmu // // Developed by NosWings Team using WingsEmu.Game._ECS; using WingsEmu.Game.Characters; namespace WingsEmu.Game.Groups; public interface IGroupManager : ITickProcessable { int GetNextGroupId(); void JoinGroup(PlayerGroup group, IPlayerEntity character); void RemoveGroup(PlayerGroup group, IPlayerEntity character); void AddMemberGroup(PlayerGroup group, IPlayerEntity character); void RemoveMemberGroup(PlayerGroup group, IPlayerEntity character); void ChangeLeader(PlayerGroup group, long newLeaderId); }