using System.Collections.Generic; using WingsAPI.Data.Families; using WingsAPI.Packets.Enums.Families; using WingsEmu.Packets.Enums.Character; namespace WingsEmu.Game.Families; public interface IFamily { long Id { get; set; } string Name { get; set; } byte Level { get; set; } long Experience { get; set; } byte Faction { get; set; } GenderType HeadGender { get; set; } string Message { get; set; } FamilyWarehouseAuthorityType AssistantWarehouseAuthorityType { get; set; } FamilyWarehouseAuthorityType MemberWarehouseAuthorityType { get; set; } bool AssistantCanGetHistory { get; set; } bool AssistantCanInvite { get; set; } bool AssistantCanNotice { get; set; } bool AssistantCanShout { get; set; } bool MemberCanGetHistory { get; set; } List Members { get; } List Logs { get; } FamilyMembership Head { get; set; } Dictionary Upgrades { get; } Dictionary UpgradeValues { get; } Dictionary Mission { get; } Dictionary Achievements { get; } Dictionary AchievementProgress { get; } int GetMaximumMembershipCapacity(); int GetWarehouseCapacity(); bool HasAlreadyBoughtUpgrade(int upgradeId); }