using WingsAPI.Packets.Enums.Families; using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Families.Event; public class FamilyInviteResponseEvent : PlayerEvent { public FamilyInviteResponseEvent(FamilyJoinType familyJoinType, long senderCharacterId) { SenderCharacterId = senderCharacterId; FamilyJoinType = familyJoinType; } public FamilyJoinType FamilyJoinType { get; } public long SenderCharacterId { get; } }