using System.Collections.Generic; using WingsEmu.DTOs.Items; using WingsEmu.Game._packetHandling; using WingsEmu.Game.Inventory; using WingsEmu.Game.Networking; namespace WingsEmu.Game.Exchange.Event; public class ExchangeTransferItemsEvent : PlayerEvent { public IClientSession Target { get; set; } public List<(InventoryItem, short)> SenderItems { get; set; } public List<(InventoryItem, short)> TargetItems { get; set; } public int SenderGold { get; set; } public long SenderBankGold { get; set; } public int TargetGold { get; set; } public long TargetBankGold { get; set; } } public class ExchangeCompletedEvent : PlayerEvent { public IClientSession Target { get; init; } public List<(ItemInstanceDTO, short)> SenderItems { get; init; } public List<(ItemInstanceDTO, short)> TargetItems { get; init; } public int SenderGold { get; init; } public long SenderBankGold { get; init; } public int TargetGold { get; init; } public long TargetBankGold { get; init; } }