using System.Threading.Tasks; using WingsEmu.Game.Families.Event; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Useless; public class FStashEndPacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, FStashEndPacket packet) { await session.EmitEventAsync(new FamilyWarehouseCloseEvent()); } }