using WingsEmu.Plugins.GameEvents.DataHolder; namespace WingsEmu.Plugins.GameEvents.Event.InstantBattle { public class InstantBattleStartWaveEvent : InstantBattleEvent { public InstantBattleStartWaveEvent(InstantBattleInstance instance, InstantBattleInstanceWave wave) : base(instance) => Wave = wave; public InstantBattleInstanceWave Wave { get; } } }