using System; using RandN; using RandN.Compat; using WingsEmu.Game; namespace WingsEmu.Plugins.BasicImplementations; public class RandomGenerator : IRandomGenerator { private static readonly Random Local = RandomShim.Create(SmallRng.Create()); public int RandomNumber(int min, int max) { if (min > max) { return RandomNumber(max, min); } return min == max ? max : Local.Next(min, max); } public int RandomNumber(int max) => RandomNumber(0, max); public int RandomNumber() => RandomNumber(0, 100); }