using System.Linq; using System.Threading.Tasks; using WingsAPI.Game.Extensions.ItemExtension.Inventory; using WingsEmu.Game._i18n; using WingsEmu.Game._ItemUsage; using WingsEmu.Game._ItemUsage.Configuration; using WingsEmu.Game._ItemUsage.Event; using WingsEmu.Game.Entities; using WingsEmu.Game.Extensions; using WingsEmu.Game.Extensions.Mates; using WingsEmu.Game.Items; using WingsEmu.Game.Managers.StaticData; using WingsEmu.Game.Mates; using WingsEmu.Game.Mates.Events; using WingsEmu.Game.Networking; using WingsEmu.Game.Npcs; using WingsEmu.Packets.Enums; using WingsEmu.Packets.Enums.Chat; namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Equipment.Box; /// /// This handler is used by game generated beads (fibi bead etc...) /// public class GameGeneratedMateBeadHandler : IItemHandler { private readonly IGameLanguageService _languageService; private readonly IMateEntityFactory _mateEntityFactory; private readonly INpcMonsterManager _npcMonsterManager; private readonly ISpPartnerConfiguration _spPartner; public GameGeneratedMateBeadHandler(IGameLanguageService languageService, INpcMonsterManager npcMonsterManager, ISpPartnerConfiguration spPartner, IMateEntityFactory mateEntityFactory) { _languageService = languageService; _npcMonsterManager = npcMonsterManager; _spPartner = spPartner; _mateEntityFactory = mateEntityFactory; } public ItemType ItemType => ItemType.Box; public long[] Effects => new long[] { 1 }; public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e) { IGameItem item = e.Item.ItemInstance.GameItem; // It's not Mate/Partner bead if (item.ItemSubType != 0 && item.ItemSubType != 1) { return; } if (e.Option == 0) { session.SendQnaPacket($"u_i 1 {session.PlayerEntity.Id} {(byte)e.Item.ItemInstance.GameItem.Type} {e.Item.Slot} 3", _languageService.GetLanguage(GameDialogKey.ITEM_DIALOG_ASK_OPEN_PET_BEAD, session.UserLanguage)); return; } IMonsterData data = _npcMonsterManager.GetNpc((short)item.EffectValue); if (data == null) { return; } if (session.CurrentMapInstance != session.PlayerEntity.Miniland) { session.SendMsg(_languageService.GetLanguage(GameDialogKey.ITEM_SHOUTMESSAGE_ONLY_IN_MINILAND, session.UserLanguage), MsgMessageType.Middle); return; } var heldMonster = new MonsterData(data); if (session.PlayerEntity.MateComponent.GetMates(x => x.MonsterVNum == heldMonster.MonsterVNum && x.MateType == MateType.Partner).Any() && e.Item.ItemInstance.GameItem.ItemSubType == 1) { session.SendMsg(_languageService.GetLanguage(GameDialogKey.PARTNER_SHOUTMESSAGE_ALREADY_HAVE_SAME_PARTNER, session.UserLanguage), MsgMessageType.Middle); return; } if (!session.PlayerEntity.CanReceiveMate(e.Item.ItemInstance.GameItem.ItemSubType == 1 ? MateType.Partner : MateType.Pet)) { session.SendMsg( _languageService.GetLanguage( e.Item.ItemInstance.GameItem.ItemSubType == 1 ? GameDialogKey.INFORMATION_SHOUTMESSAGE_MAX_PARTNER_COUNT : GameDialogKey.INFORMATION_SHOUTMESSAGE_MAX_PET_COUNT, session.UserLanguage), MsgMessageType.Middle); return; } IMateEntity mateEntity = _mateEntityFactory.CreateMateEntity(session.PlayerEntity, heldMonster, e.Item.ItemInstance.GameItem.ItemSubType == 1 ? MateType.Partner : MateType.Pet, e.Item.ItemInstance.GameItem.LevelMinimum, e.Item.ItemInstance.IsLimitedMatePearl); await session.EmitEventAsync(new MateInitializeEvent { MateEntity = mateEntity }); session.CurrentMapInstance.AddMate(mateEntity); session.CurrentMapInstance.Broadcast(s => mateEntity.GenerateIn(_languageService, s.UserLanguage, _spPartner)); string mateName = mateEntity.MateName == mateEntity.Name ? _languageService.GetLanguage(GameDataType.NpcMonster, mateEntity.Name, session.UserLanguage) : mateEntity.MateName; GameDialogKey key = mateEntity.MateType == MateType.Pet ? GameDialogKey.PET_CHATMESSAGE_BEAD_EXTRACT : GameDialogKey.PARTNER_CHATMESSAGE_BEAD_EXTRACT; session.SendChatMessage(_languageService.GetLanguageFormat(key, session.UserLanguage, mateName), ChatMessageColorType.Green); await session.RemoveItemFromInventory(item: e.Item); key = mateEntity.MateType == MateType.Pet ? GameDialogKey.PET_INFO_LEAVE_BEAD : GameDialogKey.PARTNER_INFO_LEAVE_BEAD; session.SendInfo(_languageService.GetLanguage(key, session.UserLanguage)); } }