using System.Threading; using System.Threading.Tasks; using PhoenixLib.Events; using WingsAPI.Data.Families; using WingsAPI.Game.Extensions.Families; using WingsAPI.Game.Extensions.ItemExtension.Inventory; using WingsAPI.Packets.Enums.Families; using WingsEmu.DTOs.Items; using WingsEmu.Game._enum; using WingsEmu.Game._i18n; using WingsEmu.Game.Characters; using WingsEmu.Game.Extensions; using WingsEmu.Game.Families.Event; using WingsEmu.Game.Features; using WingsEmu.Game.Inventory; using WingsEmu.Game.Items; using WingsEmu.Game.Networking; using WingsEmu.Packets.Enums; namespace Plugin.FamilyImpl { public class FamilyWarehouseAddItemEventHandler : IAsyncEventProcessor { private readonly IFamilyWarehouseManager _familyWarehouseManager; private readonly IGameFeatureToggleManager _gameFeatureToggleManager; private readonly IGameItemInstanceFactory _gameItemInstanceFactory; private readonly IGameLanguageService _languageService; public FamilyWarehouseAddItemEventHandler(IGameLanguageService languageService, IGameItemInstanceFactory gameItemInstanceFactory, IFamilyWarehouseManager familyWarehouseManager, IGameFeatureToggleManager gameFeatureToggleManager) { _languageService = languageService; _gameItemInstanceFactory = gameItemInstanceFactory; _familyWarehouseManager = familyWarehouseManager; _gameFeatureToggleManager = gameFeatureToggleManager; } public async Task HandleAsync(FamilyWarehouseAddItemEvent e, CancellationToken cancellation) { bool disabled = await _gameFeatureToggleManager.IsDisabled(GameFeature.FamilyWarehouse); if (disabled) { e.Sender.SendInfo(_languageService.GetLanguage(GameDialogKey.GAME_FEATURE_DISABLED, e.Sender.UserLanguage)); return; } IClientSession session = e.Sender; IPlayerEntity character = session.PlayerEntity; InventoryItem inventoryItem = e.Item; if (!character.IsInFamily() || !character.IsFamilyWarehouseOpen || session.CantPerformActionOnAct4() || character.HasShopOpened || character.IsInExchange() || inventoryItem.ItemInstance.Amount < e.Amount) { return; } if (!session.CheckPutWithdrawPermission(FamilyWarehouseAuthorityType.Put)) { e.Sender.SendInfo(_languageService.GetLanguage(GameDialogKey.FAMILY_INFO_WAREHOUSE_NOT_ENOUGH_PERMISSION, e.Sender.UserLanguage)); return; } if (!inventoryItem.ItemInstance.GameItem.IsSoldable || !inventoryItem.ItemInstance.GameItem.IsTradable || inventoryItem.ItemInstance.IsBound || inventoryItem.ItemInstance.GameItem.ItemType is ItemType.Specialist or ItemType.Quest1 || inventoryItem.ItemInstance.GameItem.ItemType == ItemType.Quest2) { e.Sender.SendInfo(_languageService.GetLanguage(GameDialogKey.FAMILY_INFO_WAREHOUSE_INVALID_ITEM, e.Sender.UserLanguage)); return; } ItemInstanceDTO mapped = _gameItemInstanceFactory.CreateDto(inventoryItem.ItemInstance); mapped.Amount = e.Amount; await e.Sender.RemoveItemFromInventory(amount: e.Amount, item: inventoryItem); ManagerResponseType? response = await _familyWarehouseManager.AddWarehouseItem(new FamilyWarehouseItemDto { FamilyId = character.Family.Id, ItemInstance = mapped, Slot = e.DestinationSlot }, character.Id, character.Name); if (response == ManagerResponseType.Success) { await session.EmitEventAsync(new FamilyWarehouseItemPlacedEvent { ItemInstance = mapped, Amount = mapped.Amount, DestinationSlot = e.DestinationSlot }); return; } await e.Sender.AddNewItemToInventory(_gameItemInstanceFactory.CreateItem(mapped), sendGiftIsFull: true); e.Sender.SendInfo(response == ManagerResponseType.Maintenance ? _languageService.GetLanguage(GameDialogKey.FAMILY_INFO_SERVICE_MAINTENANCE_MODE, e.Sender.UserLanguage) : _languageService.GetLanguage(GameDialogKey.FAMILY_INFO_WAREHOUSE_UNEXPECTED_ERROR, e.Sender.UserLanguage)); } } }