using System.Threading; using System.Threading.Tasks; using PhoenixLib.Events; using WingsEmu.Game.Families; using WingsEmu.Game.Networking; using WingsEmu.Game.Revival; namespace Plugin.FamilyImpl.Achievements.Handlers { public class Act4KillEventHandler : IAsyncEventProcessor { private readonly IFamilyMissionManager _familyManager; public Act4KillEventHandler(IFamilyMissionManager familyManager) => _familyManager = familyManager; public async Task HandleAsync(Act4KillEvent e, CancellationToken cancellation) { IClientSession session = e.Sender; if (!session.PlayerEntity.IsInFamily()) { return; } _familyManager.IncrementFamilyMission(session.PlayerEntity.Family.Id, (short)FamilyMissionVnums.DAILY_DEFEAT_10_ENEMIES_ACT4); } } }