using WingsEmu.Game._packetHandling; using WingsEmu.Game.TimeSpaces.Enums; namespace WingsEmu.Game.TimeSpaces.Events; public class TimeSpaceInstanceFinishEvent : PlayerEvent { public TimeSpaceInstanceFinishEvent(TimeSpaceParty timeSpaceParty, TimeSpaceFinishType timeSpaceFinishType, long? victimId = null) { TimeSpaceParty = timeSpaceParty; TimeSpaceFinishType = timeSpaceFinishType; VictimId = victimId; } public TimeSpaceParty TimeSpaceParty { get; } public TimeSpaceFinishType TimeSpaceFinishType { get; } public long? VictimId { get; } }