using System; namespace WingsEmu.Game.Revival; public interface IMateRevivalComponent { DateTime RevivalDateTimeForExecution { get; } bool IsRevivalDelayed { get; } void UpdateRevival(DateTime revivalDateTimeForExecution, bool isRevivalDelayed); void DisableRevival(); } public class MateRevivalComponent : IMateRevivalComponent { public DateTime RevivalDateTimeForExecution { get; private set; } = DateTime.MaxValue; public bool IsRevivalDelayed { get; private set; } public void UpdateRevival(DateTime revivalDateTimeForExecution, bool isRevivalDelayed) { RevivalDateTimeForExecution = revivalDateTimeForExecution; IsRevivalDelayed = isRevivalDelayed; } public void DisableRevival() { RevivalDateTimeForExecution = DateTime.MaxValue; } }