using WingsEmu.Game.Entities; using WingsEmu.Game.Helpers.Damages; namespace WingsEmu.Game.Battle; public interface ISkillExecutor { void ExecuteDamageZoneHitSkill(IBattleEntity caster, SkillCast skill, Position position); void ExecuteBuffZoneHitSkill(IBattleEntity caster, SkillCast skill, Position position); void ExecuteDebuffZoneHitSkill(IBattleEntity caster, SkillCast skill, Position position); void ExecuteDamageSkill(IBattleEntity caster, IBattleEntity target, SkillCast skill, Position positionBeforeDash = default); void ExecuteBuffSkill(IBattleEntity caster, IBattleEntity target, SkillCast skill); void ExecuteDebuffSkill(IBattleEntity caster, IBattleEntity target, SkillCast skill); }