using System;
using WingsEmu.Game.Configurations.Miniland;
using WingsEmu.Game.Networking;
namespace WingsAPI.Game.Extensions.MinilandExtensions
{
public static class MinigameExtensions
{
///
/// Returns True if the MinigamePoints was removed or False if it wasn't.
///
///
///
///
///
public static bool RemoveMinigamePoints(this IClientSession session, short minigamePoints, MinigameConfiguration minigameConfiguration)
{
short minigamePointsToRemove = Math.Abs(minigamePoints);
if (minigamePointsToRemove > session.PlayerEntity.MinilandPoint)
{
return false;
}
session.PlayerEntity.MinilandPoint -= minigamePointsToRemove;
session.SendMinigamePoints(minigameConfiguration);
return true;
}
public static void AddMinigamePoints(this IClientSession session, short minigamePoints, MinigameConfiguration minigameConfiguration)
{
short minigamePointsToRemove = Math.Abs(minigamePoints);
if (minigameConfiguration.Configuration.MaxmimumMinigamePoints < minigamePointsToRemove + session.PlayerEntity.MinilandPoint)
{
session.PlayerEntity.MinilandPoint = (short)minigameConfiguration.Configuration.MaxmimumMinigamePoints;
}
else
{
session.PlayerEntity.MinilandPoint += minigamePointsToRemove;
}
session.SendMinigamePoints(minigameConfiguration);
}
}
}