using System.Threading; using System.Threading.Tasks; using PhoenixLib.Events; using WingsAPI.Packets.Enums.Rainbow; using WingsEmu.Game.Networking; using WingsEmu.Game.RainbowBattle; using WingsEmu.Game.RainbowBattle.Event; namespace Plugin.RainbowBattle.EventHandlers { public class RainbowBattleProcessLifeEventHandler : IAsyncEventProcessor { public async Task HandleAsync(RainbowBattleProcessLifeEvent e, CancellationToken cancellation) { RainbowBattleParty rainbowBattleParty = e.RainbowBattleParty; string redTeam = rainbowBattleParty.GenerateRainbowBattleLive(RainbowBattleTeamType.Red); string blueTeam = rainbowBattleParty.GenerateRainbowBattleLive(RainbowBattleTeamType.Blue); foreach (IClientSession session in rainbowBattleParty.RedTeam) { session.SendPacket(redTeam); } foreach (IClientSession session in rainbowBattleParty.BlueTeam) { session.SendPacket(blueTeam); } } } }