using System; using System.Linq; using System.Threading.Tasks; using PhoenixLib.Events; using WingsAPI.Game.Extensions.ItemExtension.Inventory; using WingsEmu.DTOs.Maps; using WingsEmu.Game._i18n; using WingsEmu.Game._ItemUsage; using WingsEmu.Game._ItemUsage.Event; using WingsEmu.Game.Battle; using WingsEmu.Game.Entities; using WingsEmu.Game.Entities.Event; using WingsEmu.Game.Extensions; using WingsEmu.Game.Networking; using WingsEmu.Packets.Enums; using WingsEmu.Packets.Enums.Chat; namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Main.Special; public class MinilandSignHandler : IItemHandler { private readonly IAsyncEventPipeline _asyncEvent; private readonly INpcEntityFactory _npcEntityFactory; public MinilandSignHandler(INpcEntityFactory npcEntityFactory, IAsyncEventPipeline asyncEvent) { _npcEntityFactory = npcEntityFactory; _asyncEvent = asyncEvent; } public ItemType ItemType => ItemType.Special; public long[] Effects => new long[] { 100 }; public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e) { if (!session.PlayerEntity.IsAlive()) { return; } if (session.PlayerEntity.IsOnVehicle) { return; } if (!session.CurrentMapInstance.HasMapFlag(MapFlags.HAS_SIGNPOSTS_ENABLED)) { session.SendChatMessage(session.GetLanguage(GameDialogKey.ITEM_CHATMESSAGE_CANT_USE_THAT), ChatMessageColorType.Yellow); return; } INpcEntity findSignPost = session.CurrentMapInstance.GetPassiveNpcs().FirstOrDefault(x => x.MinilandOwner != null && x.MinilandOwner.Id == session.PlayerEntity.Id); if (findSignPost != null) { string timeLeft = TimeSpan.FromSeconds(findSignPost.Hp / 5.0).ToString(@"hh\:mm\:ss"); session.SendChatMessage(session.GetLanguageFormat(GameDialogKey.ITEM_CHATMESSAGE_SIGNPOST_ALREADY_IN, timeLeft), ChatMessageColorType.Yellow); return; } INpcEntity newSign = _npcEntityFactory.CreateNpc(e.Item.ItemInstance.GameItem.EffectValue, session.CurrentMapInstance, null, new NpcAdditionalData { MinilandOwner = session.PlayerEntity, NpcShouldRespawn = false }); newSign.Direction = 2; await _asyncEvent.ProcessEventAsync(new MapJoinNpcEntityEvent(newSign, session.PlayerEntity.PositionX, session.PlayerEntity.PositionY)); await session.RemoveItemFromInventory(item: e.Item); } }