using System; using System.Threading; using System.Threading.Tasks; using PhoenixLib.Events; using WingsAPI.Communication.Families; using WingsAPI.Game.Extensions.ItemExtension.Inventory; using WingsEmu.Game._enum; using WingsEmu.Game._i18n; using WingsEmu.Game.Extensions; using WingsEmu.Game.Families; using WingsEmu.Game.Families.Event; using WingsEmu.Game.Networking; using WingsEmu.Packets.Enums; using WingsEmu.Packets.Enums.Chat; using WingsEmu.Packets.Enums.Families; namespace Plugin.FamilyImpl { public class FamilyChangeFactionEventHandler : IAsyncEventProcessor { private readonly IFamilyService _familyService; private readonly IGameLanguageService _gameLanguageService; public FamilyChangeFactionEventHandler(IGameLanguageService gameLanguageService, IFamilyService familyService) { _gameLanguageService = gameLanguageService; _familyService = familyService; } public async Task HandleAsync(FamilyChangeFactionEvent e, CancellationToken cancellation) { IClientSession session = e.Sender; if (!session.PlayerEntity.IsInFamily()) { return; } if (session.PlayerEntity.GetFamilyAuthority() != FamilyAuthority.Head) { session.SendInfo(_gameLanguageService.GetLanguage(GameDialogKey.FAMILY_INFO_NOT_FAMILY_HEAD, session.UserLanguage)); return; } if (!Enum.TryParse(e.Faction.ToString(), out FactionType factionType)) { return; } if (factionType == FactionType.Neutral) { return; } IFamily family = session.PlayerEntity.Family; FamilyChangeFactionResponse response = await _familyService.ChangeFactionByIdAsync(new FamilyChangeFactionRequest { FamilyId = family.Id, NewFaction = factionType }); switch (response.Status) { case FamilyChangeFactionResponseType.SUCCESS: await session.RemoveItemFromInventory(factionType == FactionType.Angel ? (int)ItemVnums.ANGEL_EGG_FAMILY : (int)ItemVnums.DEMON_EGG_FAMILY); break; case FamilyChangeFactionResponseType.ALREADY_THAT_FACTION: session.SendMsg(_gameLanguageService.GetLanguage(GameDialogKey.FAMILY_SHOUTMESSAGE_ALREADY_THAT_FACTION, session.UserLanguage), MsgMessageType.Middle); break; case FamilyChangeFactionResponseType.UNDER_COOLDOWN: session.SendMsg(_gameLanguageService.GetLanguage(GameDialogKey.FAMILY_SHOUTMESSAGE_CHANGE_FACTION_UNDER_COOLDOWN, session.UserLanguage), MsgMessageType.Middle); break; } } } }