using System; namespace WingsEmu.Game.SnackFood; public class AdditionalSnackProgress { public int HpCap { get; set; } public int MpCap { get; set; } public int SnackAdditionalHpBuffer { get; set; } public int SnackAdditionalMpBuffer { get; set; } public int SnackAdditionalHpBufferSize { get; set; } public int SnackAdditionalMpBufferSize { get; set; } public DateTime LastTick { get; set; } }