using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Quests.Event; public class QuestRemoveEvent : PlayerEvent { public QuestRemoveEvent(CharacterQuest characterQuest, bool isCompleted) { CharacterQuest = characterQuest; IsCompleted = isCompleted; } public CharacterQuest CharacterQuest { get; } public bool IsCompleted { get; } }