using WingsEmu.Game._packetHandling; using WingsEmu.Game.Configurations.Miniland; namespace WingsEmu.Game.Miniland.Events; public class MinigameRewardEvent : PlayerEvent { public MinigameRewardEvent(RewardLevel rewardLevel, MapDesignObject mapObject, bool coupon) { RewardLevel = rewardLevel; MapObject = mapObject; Coupon = coupon; } public RewardLevel RewardLevel { get; } public MapDesignObject MapObject { get; } public bool Coupon { get; } }