using System.Collections.Generic; using WingsAPI.Packets.Enums.Shells; using WingsEmu.DTOs.BCards; using WingsEmu.Packets.Enums; using WingsEmu.Packets.Enums.Battle; namespace WingsEmu.Game.Items; public interface IGameItem { List BCards { get; } int Id { get; } byte BasicUpgrade { get; } byte CellonLvl { get; } byte Class { get; } short CloseDefence { get; } byte Color { get; } short Concentrate { get; } sbyte CriticalLuckRate { get; } short CriticalRate { get; } short DamageMaximum { get; } short DamageMinimum { get; } byte DarkElement { get; } short DarkResistance { get; } short DefenceDodge { get; } short DistanceDefence { get; } short DistanceDefenceDodge { get; } short Effect { get; } int EffectValue { get; } byte Element { get; } short ElementRate { get; } EquipmentType EquipmentSlot { get; } short FireResistance { get; } byte Height { get; } short HitRate { get; } short Hp { get; } short HpRegeneration { get; } bool IsMinilandActionable { get; } bool IsColorable { get; } bool IsTimeSpaceRewardBox { get; } bool ShowDescriptionOnHover { get; } bool Flag3 { get; } bool FollowMouseOnUse { get; } bool ShowSomethingOnHover { get; } bool PlaySoundOnPickup { get; } bool Flag7 { get; } bool IsLimited { get; } bool IsConsumable { get; } bool IsDroppable { get; } bool IsHeroic { get; } bool ShowWarningOnUse { get; } bool IsWarehouse { get; } bool IsSoldable { get; } bool IsTradable { get; } byte ItemSubType { get; } ItemType ItemType { get; } long ItemValidTime { get; } byte LevelJobMinimum { get; } byte LevelMinimum { get; } byte LightElement { get; } short LightResistance { get; } short MagicDefence { get; } byte MaxCellon { get; } byte MaxCellonLvl { get; } short MaxElementRate { get; } byte MaximumAmmo { get; } int MinilandObjectPoint { get; } short MoreHp { get; } short MoreMp { get; } short Morph { get; } short Mp { get; } short MpRegeneration { get; } string Name { get; } long Price { get; } byte ReputationMinimum { get; } long ReputPrice { get; } byte Sex { get; } byte Speed { get; } byte SpPointsUsage { get; } InventoryType Type { get; } short WaitDelay { get; } byte WaterElement { get; } short WaterResistance { get; } byte Width { get; } AttackType AttackType { get; } bool UseReputationAsPrice { get; } byte PartnerClass { get; } bool IsPartnerSpecialist { get; } byte SpMorphId { get; } short ItemLeftType { get; } int LeftUsages { get; } int IconId { get; } short ShellMinimumLevel { get; } short ShellMaximumLevel { get; } ShellType ShellType { get; } int[] Data { get; } }