using System.Collections.Generic; using WingsEmu.Game._enum; namespace WingsEmu.Game.Configurations.Miniland; public class Miniland { public SerializablePosition ArrivalSerializablePosition = new() { X = 5, Y = 8 }; public int DefaultMaximumCapacity = 10; public int MapVnum { get; set; } = (int)MapIds.MINILAND; public int MapItemVnum { get; set; } = (int)ItemVnums.MINILAND_THEME_SPRING; public List ForcedPlacings { get; set; } = new(); public List RestrictedZones { get; set; } = new(); }