using WingsEmu.Game._packetHandling; using WingsEmu.Game.Items; using WingsEmu.Packets.Enums.Chat; namespace WingsEmu.Game.Chat; public class ChatSpeakerEvent : PlayerEvent { public ChatSpeakerEvent(SpeakerType chatSpeakerType, string message, GameItemInstance item = null) { ChatSpeakerType = chatSpeakerType; Message = message; Item = item; } public SpeakerType ChatSpeakerType { get; set; } public string Message { get; set; } public GameItemInstance Item { get; set; } }