// WingsEmu // // Developed by NosWings Team using System; namespace GameChannel.Ticks { public static class TickConfiguration { public const string SINGLE_THREAD_TICK_TYPE = "SINGLE_THREAD"; public const string DISPATCH_WORKERS_TICK_TYPE = "DISPATCH_WORKERS"; public const string PEEK_WORKERS_TICK_TYPE = "PEEK_WORKERS"; public static uint TickFrequency = Convert.ToUInt32(Environment.GetEnvironmentVariable("WINGSEMU_TICK_RATE") ?? "20"); public static uint TickWorkers = Convert.ToUInt32(Environment.GetEnvironmentVariable("WINGSEMU_TICK_WORKERS") ?? "2"); public static string TickSystemType = Environment.GetEnvironmentVariable("WINGSEMU_TICK_SYSTEM_TYPE") ?? DISPATCH_WORKERS_TICK_TYPE; } }