using System.Collections.Generic;
using PhoenixLib.ServiceBus;
using PhoenixLib.ServiceBus.Routing;
using WingsEmu.DTOs.Mails;
namespace WingsEmu.Plugins.DistributedGameEvents.Mails
{
///
/// Limit of X
///
[MessageType("note.connected.message")]
public class NoteReceivePendingOnConnectedMessage : IMessage
{
public long CharacterId { get; set; }
public List Notes { get; set; }
}
}