using PhoenixLib.Events; namespace WingsEmu.Game.TimeSpaces.Events; public class TimeSpaceTryFinishTaskEvent : IAsyncEvent { public TimeSpaceTryFinishTaskEvent(TimeSpaceSubInstance timeSpaceSubInstance, TimeSpaceParty timeSpaceParty) { TimeSpaceSubInstance = timeSpaceSubInstance; TimeSpaceParty = timeSpaceParty; } public TimeSpaceSubInstance TimeSpaceSubInstance { get; } public TimeSpaceParty TimeSpaceParty { get; } }