using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Skills; public interface ISpyOutManager { void AddSpyOutSkill(long characterId, long targetId, VisualType targetType); bool ContainsSpyOut(long characterId); (long targetId, VisualType targetType) GetSpyOutTarget(long characterId); void RemoveSpyOutSkill(long characterId); }