using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums.Relations; namespace WingsEmu.Game.Relations; public class RemoveRelationEvent : PlayerEvent { public RemoveRelationEvent(long targetCharacterId, CharacterRelationType type) { TargetCharacterId = targetCharacterId; Type = type; } public long TargetCharacterId { get; } public CharacterRelationType Type { get; } }