using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Inventory.Event; public class InventoryMoveItemEvent : PlayerEvent { public InventoryMoveItemEvent(InventoryType inventoryType, short slot, short amount, short destinationSlot, InventoryType destinationType, bool sendPackets = true) { InventoryType = inventoryType; Slot = slot; Amount = amount; DestinationSlot = destinationSlot; DestinationType = destinationType; SendPackets = sendPackets; } public InventoryType InventoryType { get; } public short Slot { get; } public short Amount { get; } public short DestinationSlot { get; } public InventoryType DestinationType { get; } public bool SendPackets { get; } }