using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Inventory.Event; public class InventoryEquipItemEvent : PlayerEvent { public InventoryEquipItemEvent(short slot, bool isSpecialType = false, InventoryType? inventoryType = null, bool boundItem = false) { Slot = slot; IsSpecialType = isSpecialType; InventoryType = inventoryType; BoundItem = boundItem; } public short Slot { get; } public bool IsSpecialType { get; } public InventoryType? InventoryType { get; } public bool BoundItem { get; } }