using WingsEmu.Game._packetHandling; using WingsEmu.Game.Battle; using WingsEmu.Game.Entities; namespace WingsEmu.Game.Characters.Events; public class MonsterCaptureEvent : PlayerEvent { public MonsterCaptureEvent(IMonsterEntity target, bool isSkill, SkillInfo skill = null) { Target = target; IsSkill = isSkill; Skill = skill; } public IMonsterEntity Target { get; } public bool IsSkill { get; } public SkillInfo Skill { get; } }