using System.Threading.Tasks; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Useless; public class PdtClosePacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, PdtClosePacket packet) { session.PlayerEntity.IsCraftingItem = false; session.PlayerEntity.LastMinilandProducedItem = null; } }