using System.Threading.Tasks; using WingsEmu.Game.Characters.Events; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Basic; public class GameStartPacketHandler : GenericCharScreenPacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, GameStartPacket packet) { await session.EmitEventAsync(new CharacterLoadEvent()); } }