using System.Collections.Generic; using PhoenixLib.ServiceBus; using PhoenixLib.ServiceBus.Routing; using WingsEmu.DTOs.Mails; namespace WingsEmu.Plugins.DistributedGameEvents.Mails { /// /// Limit of X /// [MessageType("note.connected.message")] public class NoteReceivePendingOnConnectedMessage : IMessage { public long CharacterId { get; set; } public List Notes { get; set; } } }