using WingsAPI.Scripting.Attribute; namespace WingsAPI.Scripting.Object.Timespace { [ScriptObject] public class STimeSpaceObjective { public bool KillAllMonsters { get; set; } public bool GoToExit { get; set; } public bool ProtectNPC { get; set; } public short? KillMonsterVnum { get; set; } public short? KillMonsterAmount { get; set; } public short? CollectItemVnum { get; set; } public short? CollectItemAmount { get; set; } public byte? Conversation { get; set; } public short? InteractObjectsVnum { get; set; } public short? InteractObjectsAmount { get; set; } } }