using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Revival; public class RevivalAskEvent : PlayerEvent { public RevivalAskEvent(AskRevivalType askRevivalType) => AskRevivalType = askRevivalType; public AskRevivalType AskRevivalType { get; } } public enum AskRevivalType { BasicRevival, ArenaRevival, DungeonRevival, TimeSpaceRevival }