using WingsEmu.Game._packetHandling; using WingsEmu.Game.Entities; namespace WingsEmu.Game.Quests.Event; public class QuestNpcTalkEvent : PlayerEvent { public QuestNpcTalkEvent(CharacterQuest characterQuest, INpcEntity npcEntity, bool isByBlueAlertNrun = false) { CharacterQuest = characterQuest; NpcEntity = npcEntity; IsByBlueAlertNrun = isByBlueAlertNrun; } public CharacterQuest CharacterQuest { get; } public INpcEntity NpcEntity { get; } public bool IsByBlueAlertNrun { get; } }